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Roma invicta ex deo
Roma invicta ex deo













roma invicta ex deo
  1. Roma invicta ex deo Patch#
  2. Roma invicta ex deo upgrade#
  3. Roma invicta ex deo full#

To be honest, I usually can't defeat a full horde stack with 4 Roman units in an unwalled settlement even on normal battle difficulty. They'll need to seige it down or send in overwhelming forces. That'll basically make the town all but impenetrably to a direct assault. Run them down.Įven with armor piercing/shield breaking troops, at the time I found that the light infantry will crowd out the heavier ones where your cohors would be able to just fend them off buying time.Įven better is that you put in a garrison building as well. Most times this is enough to just morale shock the entire army that they route.

roma invicta ex deo

Once the enemy is sufficiently clump in send your equities into their rear. Start battle and hope the AI is brain dead enough to avoid the wide open ramp and have them clump

roma invicta ex deo

Roma invicta ex deo Patch#

Testudo them.ĭeploy your equites into some forest or patch of tall grass so they can hide. Iirc, the basic strat was to get your cohors(or equivalent) into one of the ramps to the central point facing the main force of the enemy. Single player WRE can basically hold off early barb and horde attacks if done smartly and fighting every battle.īut that means fighting every.

Roma invicta ex deo upgrade#

I suspect they can typically hold off AI attacks at a 1:3 ratio or better.Ĭohors and limitanei are terrible though - typically I will not fight any battles for a few turns until I can upgrade them. Roman infantry in defensive testudo is close to impervious to missiles - higher tier spears can get 100% block and basically take no damage from Hun horse archers.Īs you get later into the game and starting accumulating buffs to morale, basic Roman armies become very robust. That calculation does not factor in defensive testudo or effectiveness against missiles - I tend to find in Attila, the AI brings so many missiles, they will quickly shred lightly armoured front line infantry without shields. Their combat power is equal that of two units of Persian mercenary brigade and only slightly lower than that of mercenary Bosphoran warriors, which are pretty decent mercs. Using that metric, a Legio unit does pretty well with a combat power equal that of four units of steppe levy spear men. I did a calculation of the "combat power" of units, combining effective hit points and effective damage: The few (2-4) scary units that AI armies field you typically can handle by focus fire/cavalry/flanking/army morale collapse etc. The Roman anvil is top notch and, while the hammer is decidedly weak, endless experience of Scouts in defensive battles proves anything with four legs and a rider can still drop a decent hammer. The Roman armies are almost ideally placed to counter them by hammer and anvil. But the typical early AI army is mainly light spears, archers and light cavalry. They would get wrecked if the AI armies were 100% Gothic warband or axemen (like some Pict armies are).

roma invicta ex deo

Their dps is low but they are very "tanky", especially in defensive testudo. I used to think WRE early units like Legio and comtitatensis were terrible but now I think they are strong for single player (probably awful for multiplayer).















Roma invicta ex deo